Monday, August 17, 2015

Terminal Line

Definition:

"A terminal Line is generated by a temporary loss of smoothness (continuity of slope and curvature) within a single surface. Such a line begins and ends on its own accord and defies the architectural definition of a line as a seam or boundary"

Preston Scott Cohen 1998



Refer to the quote above for the task for week 01, Phase 02:

Following the lecture introducing the "terminal line" consider potential terminal lines that intersect with the site; discuss these with your tutor.






Saturday, August 15, 2015

Phase 01 Extension

Hi All,

A few students have contacted me regarding Phase 01 and requested an extension. The argument presented was that more time would ensure a higher quality result ... This is something I'm happy to support.

Because we have a packed schedule for Phase 01, and you all have work to complete for your other classes,I can only give an extension to this Tuesday by 23:59.

Regards

Russell

Sunday, August 9, 2015

UPDATED: Course Outline

hi All,

It was brought to my attention that there was an error in the course outline regarding the submission date for the first Grasshopper exam run through the IDDA.

The date was correct in the Assessment breakdown but was incorrectly listed as week 3 in the assignment two description; this has now been corrected ... and an updated course outline uploaded to Moodle.

Very sorry for any stress caused by the error ... keep in mind that I'll remind you in class before any major due dates.

Regards

Russell

Monday, August 3, 2015

Site Model Template

Hi All,

I've uploaded a FBX of the 3ds Max site model template to Moodle for you to import into UE4; this will help with getting the scale and positions of all the buildings right on the site model.

To use this in UE4 you will need to import it and then scale it up 1000 times (in the x and y dimensions, the z can stay at 1)

Take a look at the import steps here:

https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/StaticMeshes/index.html#importmesh

Once you've followed those 4 simple steps you'll generate a static mesh, a material and a texture. You can then drag the static mesh into your level and scale it up as above.

The end result will be a very large sheet of A3 paper!

Regards